ECTRIMS eLearning

Virtual reality training or physical activity? Which one is more effective in reducing pain among persons with multiple sclerosis? A Randomized controlled trial
ECTRIMS Learn. Shahrbanian S. 10/25/17; 199838; EP1818
Shahnaz Shahrbanian
Shahnaz Shahrbanian
Contributions
Abstract

Abstract: EP1818

Type: ePoster

Abstract Category: Therapy - symptomatic - 33 Treatment of specific symptoms

Background: Multiple sclerosis (MS) is the most common disabling disease of CNS among young adults. Pain is a common symptom among people with MS (pwMS). Despite a wide range of pain management interventions that have been applied in pwMS, still many of them are experiencing moderate to severe pain sometimes during their disease course. The benefits of physical activity for pwMS have been recognized. However, not all of them are able to attend physical activity sessions due to different barriers they may face. In recent years, virtual reality (VR) has become popular in clinical settings as an innovative pain distractor technique that can be used safely at home by pwMS and may propose alternative benefits.
Goals: The objective of this study was to investigate the effectiveness of VR intervention (VR) in comparison to combined physical activity & VR training (PA&VR), physical activity alone (PA), and no training in reducing pain in pwMS.
Methods: This was a randomized controlled trial (RCT). Sixty women with MS (EDSS < 4) were randomized to one of the VR (Nintendo Wii), PA, PA&VR, or control groups (15 per each group). The experimental groups performed the assigned intervention for 12 weeks (2 sessions per week, each 40 minutes). Outcomes included bodily pain intensity (pain subscale of RAND-36), pain severity (0-10 NRS), pain distribution (Margolis drawing rating system), and pain duration and frequency measured at baseline and 12 weeks later. Fatigue (Vitality subscale of RAND-36), MS severity (EDSS) and mood (0-10 NRS) were considered as explanatory variables.
Results: The mean age of participants was 43 ± 6.2 and mean years since diagnosis was 5.6± 9.0 years. The majority of participants (82%) were in relapsing-remitting course of MS. There were significant differences among study groups on pain related outcomes (p< 0.05) except for pain frequency. The post hoc analysis further showed that the PA&VR did better in all pain related outcomes followed by either PA or VR. Mood highest change was seen in VR followed by PA&VR; while fatigue highest change was seen in PA followed by followed by PA&VR and VR group.
Conclusions: The present study identifies VR distraction techniques as promising non-pharmacological approach for pain management in pwMS due to its novelty and distraction nature. The VR alone showed advantage over no therapy in the management of pain in pwMS; however, it got third place after PA&VR and PA.
Disclosure: Author declares no conflict of interest.

Abstract: EP1818

Type: ePoster

Abstract Category: Therapy - symptomatic - 33 Treatment of specific symptoms

Background: Multiple sclerosis (MS) is the most common disabling disease of CNS among young adults. Pain is a common symptom among people with MS (pwMS). Despite a wide range of pain management interventions that have been applied in pwMS, still many of them are experiencing moderate to severe pain sometimes during their disease course. The benefits of physical activity for pwMS have been recognized. However, not all of them are able to attend physical activity sessions due to different barriers they may face. In recent years, virtual reality (VR) has become popular in clinical settings as an innovative pain distractor technique that can be used safely at home by pwMS and may propose alternative benefits.
Goals: The objective of this study was to investigate the effectiveness of VR intervention (VR) in comparison to combined physical activity & VR training (PA&VR), physical activity alone (PA), and no training in reducing pain in pwMS.
Methods: This was a randomized controlled trial (RCT). Sixty women with MS (EDSS < 4) were randomized to one of the VR (Nintendo Wii), PA, PA&VR, or control groups (15 per each group). The experimental groups performed the assigned intervention for 12 weeks (2 sessions per week, each 40 minutes). Outcomes included bodily pain intensity (pain subscale of RAND-36), pain severity (0-10 NRS), pain distribution (Margolis drawing rating system), and pain duration and frequency measured at baseline and 12 weeks later. Fatigue (Vitality subscale of RAND-36), MS severity (EDSS) and mood (0-10 NRS) were considered as explanatory variables.
Results: The mean age of participants was 43 ± 6.2 and mean years since diagnosis was 5.6± 9.0 years. The majority of participants (82%) were in relapsing-remitting course of MS. There were significant differences among study groups on pain related outcomes (p< 0.05) except for pain frequency. The post hoc analysis further showed that the PA&VR did better in all pain related outcomes followed by either PA or VR. Mood highest change was seen in VR followed by PA&VR; while fatigue highest change was seen in PA followed by followed by PA&VR and VR group.
Conclusions: The present study identifies VR distraction techniques as promising non-pharmacological approach for pain management in pwMS due to its novelty and distraction nature. The VR alone showed advantage over no therapy in the management of pain in pwMS; however, it got third place after PA&VR and PA.
Disclosure: Author declares no conflict of interest.

By clicking “Accept Terms & all Cookies” or by continuing to browse, you agree to the storing of third-party cookies on your device to enhance your user experience and agree to the user terms and conditions of this learning management system (LMS).

Cookie Settings
Accept Terms & all Cookies